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 Futur. Part 2 "English/French"

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zutaty
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PostSubject: Futur. Part 2 "English/French"   Fri 22 Feb - 18:00

long time i dont post this part, all time we are not sure to find SP....

this part it's for

- GM

i was GM on SP2 and.....for me problem was i need puggy to do something against mule or cheater. For SP3, i hope GM could do something with no need to see with Junk or DEV.

GM could do
EX :

- suspend account
- ban someone
- tell do dev all player problem "need real support so"
- check account of player "all pay he make...."

Next part will really big : office, com, indy, mayor and prez.

and by the way try to remember all bug you see in SP2.

------------------------------------------------------------------------------------

Bon sa faisait longtemps que je n'est rien mis, vu que nous n'etions pas sur de revoir starpeace.

Ce numero seras pour les GM

Pour l'avoir etait le GM manque de pouvoir il ne pouvait faire que transmettre a puggy tout les problemes, ce qui bien entendu prenais un temps fou. Il est donc necessaire d'avoir un vrai support.

Le GM doit etre capable de

- bannir un joueur
- suspendre un compte
- transmettre les donnees a junk
- voir le compte avec les dates de paiements.

la prochaine partie seras enorme vu que je parlerais du reste, office, com, indy, mayor and prez. Et si vous vous souvenez d'un bug notez le..
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toffkri
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PostSubject: Re: Futur. Part 2 "English/French"   Fri 22 Feb - 20:21

suis de la parti:D lol
même si je n'était que sur la partie gratuite !!

sinon d'après souvenir des bug je pence que sa venais beaucoup de la connexion de zirane... (Plantage des menus, rafraîchissement, connexion même, etc...)

Ah si les traduction du jeux !! obliger de jouer en anglais sinon c'était incompréhensible (surtout les menus en tripe ou plus)

hum ? quoi d'autre ...?

pour l'instant c'est tout, si sa me reviens je rajouterai !

------------------------------------------------------------

I am of the party: D lol
Even though I was only on the free!

According memory of the bug I came think as its server zirane ... (freeze menus, refreshments, the same connection, etc ...)

Ah! Translations of the game! Forced to play in English otherwise it was incomprehensible (especially menus in three or more)

Hum? What else ...?

For the moment that's all, if his back to me I will put else!
(google translate ...Rolling Eyes )
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zutaty
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PostSubject: ....   Fri 22 Feb - 20:30

sa c'est vrai que la version frenchie a toujours etait un poin faible. bien que je me souvient qu'avant on pouvait jouer sans avoir de drole de truc lol

pour zyrane le vrai probleme vient du fait que cela etait le free, donc puggy s'en foutais un peu pour etre franc. domage je sait....
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shylor
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PostSubject: Re: Futur. Part 2 "English/French"   Sun 24 Feb - 9:15

Yes, I think GM's should have power, but you have to watch who gets it. Most MMO's have 2 sides.

Developer and Community

The community side stacks like this

Community Manager <- Major role!
Lead Game Masters
Server Game Masters <- aka planet game masters
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PostSubject: Re: Futur. Part 2 "English/French"   Sun 24 Feb - 20:30

toffkri wrote:
suis de la parti:D lol
même si je n'était que sur la partie gratuite !!

sinon d'après souvenir des bug je pence que sa venais beaucoup de la connexion de zirane... (Plantage des menus, rafraîchissement, connexion même, etc...)

Ah si les traduction du jeux !! obliger de jouer en anglais sinon c'était incompréhensible (surtout les menus en tripe ou plus)

hum ? quoi d'autre ...?

pour l'instant c'est tout, si sa me reviens je rajouterai !

------------------------------------------------------------

I am of the party: D lol
Even though I was only on the free!

According memory of the bug I came think as its server zirane ... (freeze menus, refreshments, the same connection, etc ...)

Ah! Translations of the game! Forced to play in English otherwise it was incomprehensible (especially menus in three or more)

Hum? What else ...?

For the moment that's all, if his back to me I will put else!
(google translate ...Rolling Eyes )

The game has an option to switch the menus into French, German, Italian, Spanish and maybe one or two more. But those were in there for players to use. So I am not sure why you would have an issue with translation.
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loophole
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PostSubject: Re: Futur. Part 2 "English/French"   Mon 25 Feb - 0:15

toffkri wrote:

Ah! Translations of the game! Forced to play in English otherwise it was incomprehensible (especially menus in three or more)

There are two parts to the language side the client and the server.
The problem we had in the past was all the commands where in English for the server side.

This is the language files that live on the server side we can make a start now on getting these ready for when the powers to be have got the code and the right to run the game.

http://starpeace.worldofloop.co.uk/upload/language.zip

So if you can translate them in to
Spanish
French
German
Italian

The next part I think is done which is client side I noticed that there are some Dat files that are translated but again these will need to be checked but one step at a time.

you can email me the translated files in a compressed format zip or rar to

nick@worldofloop.co.uk

Nick lol!
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zutaty
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PostSubject: Ok   Mon 25 Feb - 1:34

Ok i take french.

Toff si tu veut aider tu est le bienvenue bien sur, tu m'enverras ta version fini sur ma boite email, on feras le transfere sur la sienne

merci
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PostSubject: GM   Mon 25 Feb - 1:37

for this, i agree with you shylor.

but when, un SP2, your only power is "mail to support" thats little hard Smile

of course we had access to server for mule but, we cant do anything. just read.
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toffkri
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PostSubject: Re: Futur. Part 2 "English/French"   Mon 25 Feb - 11:38

piuu y'en a à faire de la traduction !! Shocked
mais oki dés ce soir je mis met . Je t'enverrai les fichier au fur et a mesure que j'avance.
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loophole
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PostSubject: Re: Futur. Part 2 "English/French"   Mon 25 Feb - 16:49

Well I hope to help on the dev side of life, I will try and add a few applications that will allow GM’s more control then what they where use to.

Looking at

Database user lookup for ip address, username, password, able to reset user password, option to suspend accounts and so on.

Access to the logs again.

The possibly of sending money in game.

And any other bits that are database manipulation.

Also i hope that we have an up-to-date fourm

Again this will be subject to the powers to be.

Loop
cheers
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zutaty
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PostSubject: Toff   Mon 25 Feb - 16:52

fait une partie, j'en fait une autre. je vais pas te demander de tout te taper Smile

on fait la moitie chacun ??
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PostSubject: GM   Wed 27 Feb - 17:36

forget something, perhaps, if someone "player" is GM we need to make for him an account as GM "not playable" and an account as player.

of course dont use same name.


why ?? only because, i remember some player told me they dont undestand why i could be mayor...

so, that's should be an idea
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PostSubject: Re: Futur. Part 2 "English/French"   Wed 27 Feb - 18:25

Good Idea, should be easyer enough to tie down the account in terms of playing a gm.

Loop Smile
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shylor
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PostSubject: Re: Futur. Part 2 "English/French"   Thu 28 Feb - 4:03

how about you cant play on a planet you gm for?
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PostSubject: ...   Thu 28 Feb - 7:34

Yes we can as gm play

but some player dont understand why a gm is running for mayor.

so idea is 2 account, for 1 player " GM" 1 for GM 1 for player. with seperate name of course Smile
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PostSubject: Re: Futur. Part 2 "English/French"   Thu 28 Feb - 10:57

I see what you mean Zutaty

If I was a GM I would have two accounts.

Main is Loophole (playing account)

GM account would be SP-GM (GM only) and this would only show the GM Icon

Loop
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PostSubject: Re: Futur. Part 2 "English/French"   Thu 28 Feb - 16:52

I don't see what's the big deal is about a GM been a major or prez, I don't see any advantage from the old GM's, unless you give then more power like unlimited zoning, or been able to ban ppl which I don't think a GM should have, a GM that can ban or kick players out could use that power for his own or his friends benefit by taking out the competition. The last thing you want is some kid talking about a GM been unfair, or some country GM been unfair to other country players.
You can have GM's that help ppl with game playing and some kind of Admins (Junk) that will not play the map and have some of those ultimate power of banning and rezonning areas.
As far as mule account as long as is a paying account, why not letting in, is CASH flow for the game, just don't wait 2-3 months before deleting the account and all his buildings once the person stop paying for the account.
I do like the idea of give the prez a city for his own like a capital city or something, even though he might over spend money in it, it wouldn't be bad for the economy to have a huge nice looking city. Give the player a reason to play and run for prez, not just to build stuff for all the other cities.
Lowering IFEL taxes will also be a good thing that will keep the money away from the prez account so he can't be building stuff for everybody and make the majors take care of their own city if they can keep some of those tax dollars in the cities.
PS Please remove those general licenses that are useless.

Just a few thoughts afro
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PostSubject: ..   Thu 28 Feb - 19:41

for me GM dont need to have power of zoning. i't's mayor problem or prez.

for ban an other power, we need to have a Rule on forum. take office for mayor, it's good exemple. was a cheat, but.....

but i already have problem when i was GM, player dont undestand i was player too. Now, i think 2 account could be a good idea.

GM need to have power of ban, suspend.... remember puggy. no time to check all. of course GM need to have a rules too. and if they make so much error they need to be fired.

for mule, people can have 2 account all time they pay but......need to see that.

when people dont pay, delette a 1 or 2 month why not, but all people could have problem of money Smile

For prez and mayor power i prepare a part 3.

im happy to see my post have succes. thx all

GM also to have the same as SP2. 1 french 1 english 1 german some french dont speak english very well, and some game have that.

PS : i hope my english is not so bad
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PostSubject: Re: Futur. Part 2 "English/French"   Thu 28 Feb - 22:43

This is good we are getting to speak how things should be, the more we get these ideas out the easyer it will be to make this happen the right way.

Loop Smile
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PostSubject: Re: Futur. Part 2 "English/French"   Fri 29 Feb - 5:04

I think that gm's should not have a different name.

Shylor (player)
GM-Shylor (GM)

That way people can find a gm fast if they need one, but the player account will not have the gm powers.
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PostSubject: Re: Futur. Part 2 "English/French"   Fri 29 Feb - 5:07

loophole wrote:
This is good we are getting to speak how things should be, the more we get these ideas out the easyer it will be to make this happen the right way.

Loop Smile

I have worked as an indie game developer for the pasted 4 years, so I like to see this stuff as well. However I think we are very limited here. We need better development tools!
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PostSubject: GM   Fri 29 Feb - 5:10

GM need to be a player. and sometime that's hard for player to understand why GM have a city.

thats why that idea.

before i was why "zutaty" i know what i say Wink
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PostSubject: ..   Fri 14 Mar - 19:58

je l'ai deja dit mais le gm a besoin d'etre un joueur "ancien" si possible.Il faut egalement qu'il est des devoirs, comme un minimum de connection avec une declaration voir justification en cas d'absence prolonger.

cela fait partis d'un bon support.


-------------------------------------------------------------------------------------
As i aleady say gm need to be a old player, if possible. He need to have minimal conection to the game. and tell when he cant for long time.

he need too to be a gm of all world not only one.
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